Morgan Heijdemann is a senior academic staff at Republic Polytechnics with a strong background in 3D Game Development using C++. Before joining RP, he has been working for over 3 years with Electronic Arts as software engineer on Need For Speed, FifaStreet and others. He has used Python to write tools for the game development pipeline chain and has been using Python in RP for the form facto programming language. In his free time you can find him working on numerous programming projects using Python like the Digibanner, developing MMORPG games with students or working on trend analysing algorithms using Python.
Thursday 2 p.m.–6 p.m. in Lecture Room E4